S U R G E D

Driven by an unwavering passion for innovative game development. We strive to craft experiences that not only entertain and engage our audience but also leave an outstanding mark on the gaming community. Pushing the boundaries and creating an unimaginable experience. Powered by creativity, and fueled by ambition, we're here to reshape the landscape of gaming.

SURGED

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SURGED 〰️

ALL GAMES

COMING SOON

PORTFOLIO

Castle Tycoon

  • Designed and organized a game in which players can construct a giant fortress.Organized the workspace of the game by efficiently sorting models and parts into different folders

  • Implemented button configuration, linking buttons to other buttons, as well as pricing, the overall balance of the gameplay

Zombie Shooter

  • Implemented a Zombie AI System enabling Zombie NPCs to chase and damage the nearest player.

  • Implemented a Round System to spawn new waves of increasingly difficult zombies -after each round was cleared.

  • Implemented a Weapon System to allow players a Primary Weapon and Melee Weapon, with a large variety of guns to choose from.

  • Implemented various other miscellaneous systems that tied the experience together such as leaderboards, leveling systems, etc.

Malevolence

  • Implemented a Customizable Monster AI System enabling the monster to hunt down specified players and enabling jumpscare camera animations.

  • Implemented a Customizable Hiding System enabling players to hide in any desired space.

  • Implemented a Laserbeam Weapon System & NPC Damage System, laser beam damages and destroys monster organs.

  • Implemented various other miscellaneous systems that enhance the gameplay experience and make it complete such as proximity prompt systems and a user interface to display local and server values.

Brain Simulator

  • Implemented an Inventory System that manages players' tools, brains, books, and hats, all managed through the shopping system provided.

  • Implemented an open Player versus Player arena accessible by a jump pad that brings players directly to the arena.

  • Implemented a Headbutt Tool allowing the user to knock back opponents out of the arena.

  • Implemented a Character System that updates the player’s head size depending on the amount of Knowledge the player has.

  • Implemented Zone System that grants boosts depending on the zone the player is within including barriers with requisites before crossing into the next zone

  • Implemented various other miscellaneous systems that enhance the gameplay experience and make it complete such as a round system for tournaments and much more!

Ant Empire

  • Implemented a Customization System allowing the full customization of an Ant Model, changing things such as the type of ant, material, cosmetics, and much more.

  • Implemented edits to provided user interface designs to implement into the game.

  • Implemented a survival system that included different contributors that depleted variables such as energy, stamina, and hydration.